... but it still works on a real NES. What is the differences between all the versions? If you want something a little nicer-looking (or want bugfixes without romhacking), Final Fantasy Origins on the PS1 (and PSN Store) pretties it up, fixes the bugs, and keeps the spell slot system, while every other version switches to MP (and dramatically rebalances the game). Final Fantasy (NES) Final Fantasy (PlayStation) Final Fantasy II (Famicom) ... TMPR and SABR are both bugged in the NES version and do not actually function at all. Final Fantasy XI [edit | edit source] Temper is an Enhancing Magic spell that is able to be learned by a Red Mage at level 95 or higher. There are several spells in the original FamiCom and NES version of Final Fantasy that are bugged to the point of uselessness. “attack up”), and weapon elements. ". Most of them were fixed in later versions, but some weren't. Details on the strength and effects of the SABR spell in Final Fantasy (FF, FF1, FFI, NES, Virtual Console) Final Fantasy. For Final Fantasy on the NES, a GameFAQs message board topic titled "Are the spells in the NES classic version still bugged? The Intelligence bug is a bug found in both the NES and PS versions of Final Fantasy.In the game, Intelligence is supposed to be a factor in how much damage or healing a spell will do, or how effective it is, but is never factored in, essentially meaning that a Red Mage can use Cure just as well as a White Mage, with neither being better at it than the other. When an enemy casts a spell that targets all allies it doesn't hit the caster. It also includes Final Fantasy … There are two categories of magic in Final Fantasy: White Magic and Black Magic.White Magic is the specialty of White Mages, but lower-level White Magic spells can also be used by Knights.Black Magic is the specialty of Black Mages, but Black Magic spells up to mid-level can also be used by Ninja. Pretty buggy, clunky, and has a choppy translation, but there's an old-school charm to it. The problem is, no one really gets enough Spells to cast all the time in FF1, so the Black Mage will spend most fights poking ineffectually with his knives or staves. But when you need to dish out a lot of damage to a lot of targets, he is your man. Version 2 fixes most, if not all, of the graphical oddities present in version 1. I'm not gonna get too specific, but this will give you a good idea: NES/Famicom - The version that started it all. Final Fantasy Tactics [edit | edit source] TMPR is supposed to raise the target's Damage, but the increased stat is never actually read by the combat engine, and thus the spell effectively does nothing. It allows the recipient to occasionally Double Attack. Onrac The ORB of Water. Re: FF1 NES TMPR/SABR bug fix for Final Fantasy Randomizer « Reply #1 on: May 14, 2017, 10:38:19 am » XFER is a similar problem, but is unrelated to TMPR/SABR. 1. This spell is bugged in the NES version and does nothing. This bug was fixed in all later versions. Many bug-fixes and improvements have been applied; too many to list, but among them are the martial arts bug, the house bug, faster text boxes, 5-letter character names, unbroken spell routines (e.g. Which one should I play? You can safely ignore this Spell. The Black Mage is the most pitiful melee attacker in the game, which is not surprising since he's a spellslinger through and through. The NES version of Final Fantasy has quite a few bugs in it. 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