For instance, if Bartz is a Knight, his Strength will be his base stat (4) plus the Knight's base stat (47). It enables you to rename one of your characters, after which it disappears. If a character rejoins in the World of Ruin, the new level will never be lower than their old level. Stamina Bonus +7. © 2021 GAMESPOT, A RED VENTURES COMPANY. Final Fantasy VI: The Interactive CG Game, https://finalfantasy.fandom.com/wiki/Final_Fantasy_VI_stats?oldid=3306969. Is it true that once your vigor+weaponstrength=255 or more, that vigor increases can no longer add damage because Battle Power effectively tops out at 255? Higher vigor increases damage done by physical attacks (see Damage calculation). Some enemies, and Gau when in some Rages, die when it reaches 0. however, it also determines how much damage you take from poison and regen. Each character has a different evolution in HP and MP on levels, determined by their HP and MP growth stat. I forgot that talking to soldiers will get you into fights, so here's the Defender and Commandos. Enemies do not have set Strength stats, rather, their Strength is determined randomly at the beginning of battle, and is between 56 and 63. No magicite or weapons increase Magic Evasion. Tweet. Vigor Speed Stamina Magpwr Evade% Magdef Mblock% 54 +2 +2 +2 +2 0 36 0 1: Vacatur: Chocobo Suit: Halve Absorb Nullify Weakness None None Poison None Tao Robe: Defpwr Vigor Speed Stamina Magpwr Evade% Magdef Mblock% 68 0 0 0 +5 0 50 +10 6500: Test rider: Tao Robe: Halve Absorb Nullify Weakness None None None None White Dress: Defpwr Vigor Speed Stamina Magpwr Evade% Magdef … Final Fantasy VI (originally known as Final Fantasy III in North America) is a role-playing game developed and published by Square. It determines how quickly each character escapes individually (as each character needs to escape on their own, unlike many other games in the series, until no one on the screen is left), with the exception of side attacks where the value is 0 and is ignored. For example, if the character has equipment that gives extra Strength, then StrBonus will go up by that amount every time they level up. Vigor: Higher vigor increases damage done by physical attacks (see section 2.1 Damage calculation). Vigor has a somewhat minor effect on the damage you do with physical attacks, but battle power and level have a much greater effect. In its place, it is calculated as follows: If the above calculation exceeds 40, the number becomes 40 instead. If they are, each character's "run success" value increases, depending on the character, and a random number between 1 to their Escape Success stat. The Strength stat is squared and added to the Attack stat when calculating a physical attack's damage, which also takes the attackers' level and other factors into account. The stat's boost caps at 128; although it can be raised to up to 255 Strength, any stat above 128 will have the same effect as a 128 Strength stat. Characters are capped at 999 MP while enemies are not. stamina is related to how much damage you take from physical attacks. How do I get back to the airship after Serpent's Trench? Terra. It's possible to visit and fight at the Colosseum as soon as you've recruited Edgar in the WoR. Not played in a while starting up old save. Colosseum Wager Ragnarok. Also known as Evade %, Evasion can increase the chances of an attack missing. Party members are capped at 9999 HP while enemies are not. Strength can be boosted by equipping certain weapons and relics and mastering certain magicite. An important note, this version of the game includes two important stat-boosting espers not found in my Perfect Stats Guide: Diabolos (100% HP up) and Cactuar (+2 speed). Magicite permanently increase a stat on level up, while the others increase them when equipped. Starting Stats. The best armor Gogo can equip is the Magus Robe, which stinks. The stat from Final Fantasy VI. Also known as Mag.Pwr, Magic increases damage done by magical attacks. Sabin. It's not critical to completing the game to have the right esper equipped for every level up but it is a good idea to have your characters specialize and build your parties with the talents required. •Final Fantasy VI Main ... •Mad Skillz •Thanks •Walkthrough •Weapons Shadow. Jan 18, 2018 @ 12:25pm Is the PC version of FFVI really that bad? is a recurring statistic in the Final Fantasy series. Starting Stats. Espers are the magical beings at the center of Final Fantasty VI. Vigor is the same as Strength in every other friggin RPG in existence. If a character is joining for the first time, a value is added to the average party level to determine their new level. As for stat boosts, Flame = Vigor, Ice = Magic, Elec = Speed, Storm = Stamina. kind of goofy. ngplus.net/index.php?/files/file/12-final-fantasy-vi-brave-new-world In Final Fantasy VI, there's not much cause for breaking down the armor types all that much, because as you will see, most armor is equippable by well over half your team. Defenders give you the more-useful Tonics from stealing now, which are handy. That said, all four of these are in the next dungeon, so no need to buy them now. It calculates the block value as follows: If this is greater than 255, it will instead be 255; if this is less than 1, it will instead be 1. •Final Fantasy VI Main •Learn About Zeppelin •Armor •Character Profiles •Colloseum •Enemies •Enemy Attacks •Espers •Game Genie •Items •Lore •Magic •Media •Rage / Sketch •Ragnarok •Relics •Secrets •Shop List •Mad Skillz •Thanks •Walkthrough •Weapons For the gameplay element, see Stamina (gameplay mechanic). It can be increased only by Odin and the Cactuar magicite. Relm. Stamina increases the chance to survive against Death attacks, the amount they are healed by Regen, the amount of damage dealt by Poison, Sap, and HP Leak, and the amount of healing per step done by Tintinabulum. Vigor: 28: Stamina: 19: Speed: 25: Magic: 34: Attack: 20: Defence: 33: Evade: 6%: Magic Defence: 27: Magic Evade: 7%: Skill: Lore - Magic Spells learned from enemies. Speed increases the rate at which the ATB gauge fills. It can equip the Magus Rod, which is hands down the best option in this case. Umaro. No magicite or weapons increase Magic Defense. Awarded after battle, the Magic AP allow the character to learn spells of their equipped magicite or equipment. Once a party member gains enough experience, they will level up. If a character's "run success" value is greater than or equal to the "Escape Success" value and if the character's ATB gauge is full, the character will escape. Edgar. The StrBonus is the only way the player can affect the Strength growth and every level the bonus goes up by a rate that's worked out from the character's current stat increases. For the defensive stat also called Stamina, see Vitality (stat). The following is a list of stats in Final Fantasy VI. You can get away with that on Bahamut and not have to wait until end game. Gogo. Dumptruck. Imagine it instead contributing to the amount healed based on the target's score — like an inverse of its current role in magical damage variance mitigation, or an X/256 bonus healing factor, or somesuch. The four base values, Strength, Agility, Stamina and Magic are determined by both the character's base stat and their currently equipped job's stat added together. Vigor: 39: Stamina: 30: Speed: 38: Magic: 33: Attack: 33: Defence: 47: Evade: 28%: Magic Defence: 25: Magic Evade: 9%: Skill: Throw - Throw a weapon at an enemy to deal some hefty damage. The new character's level equals the average of all current members' levels is rounded down. Celes. Vigor has little effect on how much damage you actually do, Speed doesn't do all that much either. A list of party member stats can be found below. Also known as Vigor, the Strength stat increases damage done by physical attacks. Vigor is used to help determine the damage of physical attacks made. But really, FF6 already being one of the easiest RPGs ever made (and somehow among the best while doing it), I still almost always used Cyan - and even then, only Dispatch (or whatever they renamed SwordTech/Bushido Rank 1 to) i wouldn't boost that stat with espers if i were you. Awarded after battle from defeated enemies, EXP will increase a characters' level. It increases damage dealt by physical attacks, adding to the damage calculation equation with Strength and the level. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. Very few pieces of equipment boost the Speed stat. For example, FF6 has a stat called “Vigor”. Like, Evade does nothing, while Mblock does everything...255% Mblock makes you untouchable. Vigor: 44: Stamina: 36: Speed: 38: Magic: 34: Attack: 109: Defence: 44: Evade: 21%: Magic Defence: 34: Magic Evade: 18%: Skill: Rage - Gau uses the attack of an enemy he learned on the Veldt. If I recall correctly, Final Fantasy VI has some wacky stat business going on. Locke. Unlike Strength, it can exceed 128. This stat only applies to enemies. Mog. As far as Helmets go, try to counter the character's lack of durability in most cases with more HP; if you have a Red Cap, Gogo will benefit from i… the higher the stamina, the higher the damage from poison or the boost from regen. Escape Success is a hidden stat that determines the ability for the character to escape. It was released on the Super Famicom on April 2, 1994. What is the best way to obtain Economizers. I've been having a read of the mechanics FAQ. According to that, Vigor's your physical strength, for the attack command and all that jazz. Boss battles do not reward the player with EXP. Starting Stats. Last edited by Dumptruck; Jan 18, 2018 @ 12:56pm < > Showing 1-15 of 30 comments . Able to get unlimited thornlets/mirage vest? The stat is subject to couple of bugs. Characters are able to equip them, in the form of Magicite, to summon in battle. The level stat is used in damage calculations for magic and physical damage sources, but does not increase stats. Some graphics property of Square Enix. Version 6 ©1997–2020 Josh Alvies (Rangers51) All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Those "bonuses" aren't really bonuses as in something extra, but the only way the general stats increase. He is old, but he can still wield some powerful magic. Speed Bonus +7. The 0 HP character bug allows players to keep a character alive with 0 HP, thus becoming invincible unless healed. magic power, vigor, and HP are pretty much the only stats worth boosting. In the original SNES release, Evasion was bugged and did not work, with Magic Evasion working in place of it; this was rectified in the Advance release and Evasion now works for physical attacks. Stats applies to both party members and enemies. - You need an actually high speed stat to start first in randoms. Note that Umaro's high stats are rather misleading due to his inability to change equipment or benefit from Genjuu level-up bonuses. Magic Evasion, or MBlock%, increases the chance of a magic attack failing to connect. On the subject of how such a Spirit stat could contribute to healing, I don't think it necessarily would have to be used as the casting stat. Objective Overview: No one can evade attacks like Shadow can. A few pieces of armor also boost the strength stat. If not, they will keep trying to escape and their "run success" value will increase 2 seconds later. Used With SwdTech , Runic, 2-hand, Throw. Magicite, armor and relics do not increase this stat, and only weapons can. You're browsing the GameFAQs Message Boards as a guest. Unlike other games, characters' stats—with the exception of HP and MP—do not rise on leveling up, but are instead boosted by equipping weapons, relics and magicite. You are allowed to post this document in its entirety, you are not allowed to change any content in this document and then present it to others. Gogo's low stats are presumably meant as a tradeoff for flexibility, but a similar inability to equip Genjuu for level-up bonuses compounds the problem. Vigor, or Vigour, can refer to: The recurring ability. The HP stat shows how much health a character has left. The modification is ignored if the attack is Defense-ignoring. Objective Overview: Strago is the true blue mage of FF6. If the Hit Rate multiplied by the block value (determined by either Evasion or Magic Evasion) and divided by 256 is greater than a randomly generated number between 0 and 99, then an attack connects; if the Hit Rate is 255, it always connects. Six months later, on October 11, 1994, it was released as Final Fantasy III on the Super Nintendo Entertainment System in … According to that, Vigor's your physical strength, for the attack command and all that jazz. In fact, it was even called Strength in later remakes of the game, so they eventually realized how pointless it was calling it something else. No magicite increase Evasion, but several weapons do. Shadow. Armor is armor. FF6 stat increases are weird. The +1 at the end ensures that an attack never deals 0 damage, and can always deal at least 1 damage. Monsters do not have individual Vigor stats, instead their vigor is randomly determined at the beginning of combat as : [56..63] This only adds to the base HP and MP evolution that every character has additively, meaning their HP is base character HP + characters' HP growth, and MP similarly is base character MP + characters' MP growth. 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